HPROJECT HDESIGN ATLAS / 03

THE GALAXY KEPT HALF ITS PROMISE.

Forty lives.
One fractured galaxy.

Imperial conviction. Frontier fury. Criminal ownership. Occult devotion. Meet the people who will fight for what survived.

40 characters4 factions5 combat classes

Roster v3 · Character designs and primary classes are a first design pass. Single combat poses; animation and final kits are still in development.

01 / THE COMBAT ROSTER

Class distribution

One primary class per character.
Hybrid tools do not count twice.

Primary classes by faction
FactionTanksFightersMarksmenCastersSupportTotalCoverage
Custodians22303104/5
Freeholds13303104/5
Syndicate21502104/5
Veil13132105/5
Whole roster6912310405/5

The visible gap: all 3 casters currently belong to the Veil. The Syndicate leans hardest into gunplay, with 5 marksmen. These are current roster choices, not permanent faction restrictions.

What each class means
Tank
Holds the front line through durability, barriers or displacement.
Fighter
Wins close engagements through melee pressure, dueling or bruiser combat.
Marksman
Deals damage primarily through aimed or sustained ranged weapon attacks.
Caster
Deals damage and control primarily through supernatural or ability-driven attacks.
Support
Enables the squad through protection, repair, coordination, disruption or control.

Support includes control and coordination, not just healing. A tank can hold space through magic or barriers instead of a large body. Labels describe intended roles; they do not add finalized abilities or numeric stats.

02 / CHARACTER FILES

Choose a face.
Discover a conviction.

See their proportions in battle ↗

Showing 40 characters

03 / THE WOUND THEY INHERITED

Civilization survived
by abandoning its own.

Centuries ago, inhabited worlds depended on a shared transit network. During a catastrophic failure, its administrators disconnected the outer systems to keep the central worlds alive.

The center remembers salvation.
The abandoned worlds remember atrocity.

Faction themes are established. Relationships, counters, detailed doctrine and individual character stories remain open design work.

01 / CUSTODIANS

Order at any cost

Unforgiving imperial idealists descended from the administrators who saved the central worlds.

Lookbook & inspirations

Maintained state equipment, deliberate geometry, rank and authoritative posture.

Star Wars imperial institutions + Foundation’s civilizational scale

02 / FREEHOLDS

No one owns our survival

The abandoned worlds: inventors, insurgents, wanderers, workers and openly evil local barons.

Lookbook & inspirations

Personal equipment histories, salvage, frontier cultures and unequal access to augmentation. Only some use the addictive enhancer.

Dune’s harsh-world survival + Star Wars frontier clans + Arcane’s Zaun + Cyberpunk 2077

03 / SYNDICATE

Everything has an owner

Brutal crime families that own infrastructure, buy influence and enforce their business through violence.

Lookbook & inspirations

Threatening personal bearing, custom firearms and conspicuous wealth. No shared uniform.

The Godfather, Scarface and other mafia films + Cyberpunk 2077

04 / VEIL

Devotion without mercy

A dark prophetic order shaping events through coercion, covert influence and real supernatural power.

Lookbook & inspirations

Burial materials, ritual iron, wax, cords, reliquaries and unsettling gestures; varied personal colors.

Dune’s Bene Gesserit + Star Wars occult orders + Foundation’s prophetic influence

The design desk

Angular, sculpted CGI inspired by The Clone Wars (2008). Individual anatomy and personal colors; no universal chibi proportions or faction-wide recolor.

Art directionFaction lookbookReference coverageClass assignments & reasonsAnimation pipelineRoster data

40 generated designs · 38 transparent sprites. Bastion-17 and Serevan still have background cleanup pending. Named pop-culture references describe creative ingredients, not in-universe identities.

Primary inspiration

Story & desire

Weapon & fighting style

Why this class

Appearance brief